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Updated: Sep 8, 2025

A Novel Digital Platform for a Monitored Home-based Cardiac Rehabilitation Program
Published on: April 19, 2019
Exergaming System for Exercise-Based Cardiac Rehabilitation in Patients With Heart Failure: Development and Usability
Carles Blasco-Peris1,2, Juan Pedro Alcolea Garrido3, Barbara Seguí3
1Instituto de investigación sanitaria y biomédica de Alicante, Alicante, Spain.
A novel exergaming system, HEFMOB, demonstrated good usability and high enjoyment in heart failure patients undergoing early cardiac rehabilitation. This technology offers a promising, engaging approach to personalized exercise interventions in clinical settings.
Area of Science:
- Cardiology
- Rehabilitation Medicine
- Human-Computer Interaction
Background:
- Heart failure (HF) presents a growing global health challenge with suboptimal adherence to early cardiac rehabilitation (CR).
- Exergaming offers a potential alternative to traditional exercise programs for HF patients, but current systems lack tailoring and long-term adherence strategies.
- Integrating exergaming into clinical practice is hindered by limitations in existing research, particularly concerning early-phase CR and patient-specific needs.
Purpose of the Study:
- To design, develop, and assess the usability of a novel exergaming prototype, HEFMOB, for early-phase, exercise-based CR in patients with HF.
- HEFMOB integrates immersive virtual reality (VR), real-time biometric monitoring, and autonomous session management.
- The goal is to support tailored and engaging exercise interventions for HF patients during their initial rehabilitation phases.
Main Methods:
- HEFMOB was developed iteratively by a multidisciplinary team, featuring a VR cycling game and an upper-limb minigame with integrated biometric monitoring (heart rate, blood pressure, oxygen saturation).
- Usability was evaluated in two phases: expert review and a single-session study with 10 HF patients.
- Data collection included researcher evaluations using the Serious Game Usability Evaluator, System Usability Scale (SUS), and Intrinsic Motivation Inventory (IMI) for enjoyment.
Main Results:
- The study involved 10 HF patients (mean age 64.8 years) who completed sessions without adverse events.
- The HEFMOB prototype achieved a good average SUS score of 71.5 and very high enjoyment ratings (mean IMI score 25.1).
- The most frequent gameplay-related events were interface issues (n=61), followed by design (n=52) and hardware (n=23).
Conclusions:
- HEFMOB shows promise as an engaging, well-tolerated exergaming tool for tailored CR in HF patients.
- High usability and enjoyment ratings indicate strong patient acceptability.
- This research is a significant step towards integrating personalized, gamified exercise in inpatient settings, particularly for early mobilization, with future trials planned to assess long-term impact.
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