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Smartphones: A Catalyst for Tobacco Control Training in India
Eve Nagler1,2, Priyanka Ghosh3, Smita Warke1
1Center for Community-Based Research, Dana-Farber Cancer Institute, Boston, USA.
Summary
This study introduces a smartphone app using gamification to train school principals in India on tobacco control programs. This mobile learning strategy offers a scalable and cost-effective method for public health training in low-resource settings.
Area of Science:
- Public Health
- Mobile Learning
- Health Behavior Change
Background:
- The tobacco crisis in low- and middle-income countries (LMICs) necessitates scalable tobacco control programs.
- The Tobacco Free Teachers-Tobacco Free Society (TFT-TFS) program has shown efficacy in increasing tobacco cessation and policy adoption in Indian schools.
- Traditional in-person training methods for public health programs can be resource-intensive and difficult to scale.
Purpose of the Study:
- To pioneer a smartphone-based mobile learning strategy for training school principals to implement and monitor the TFT-TFS program.
- To evaluate the use of gamification and digital storytelling within a mobile learning app to enhance engagement and learning outcomes for tobacco control training.
- To test a scalable and cost-effective training approach with potential implications for broader public health program delivery in LMICs.
Main Methods:
- Development of a smartphone-based mobile learning application integrating gamification (points, leaderboards, badges) and digital storytelling.
- Incorporation of Indian cultural elements, such as symbolic colors and kite festivals, into the app's design and user progression.
- Participants engage with animated videos, digital assessments, and interactive activities, with progress unlocking subsequent modules.
Main Results:
- The study demonstrates a unique interactive mobile learning application for tobacco control training.
- Gamification mechanics foster engagement and enhance learning outcomes for understanding and implementing TFT-TFS program components.
- The app's design, incorporating cultural elements, facilitates a dynamic and culturally relevant learning experience.
Conclusions:
- Smartphone-based mobile learning, enhanced with gamification, presents a viable strategy for scaling effective tobacco control programs in schools.
- This innovative training approach offers a flexible, scalable, and cost-effective alternative to traditional methods in resource-constrained settings.
- The TFT-TFS mobile training app's methodology may be relevant for other public health training initiatives in LMICs.
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