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AI-Powered Analysis of Eye Tracker Data in Basketball Game
Daniele Lozzi1, Ilaria Di Pompeo2, Martina Marcaccio2
1Acquisition, Analysis, Visualization & Imaging Laboratory (A2VI Lab), Department of Life, Health and Environmental Sciences, University of L'Aquila, 67100 L'Aquila, Italy.
None:
This paper outlines a new system for processing of eye-tracking data in basketball live games with two pre-trained Artificial Intelligence (AI) models. The system is designed to process and extract features from data of basketball coaches and referees, recorded with the Pupil Labs Neon Eye Tracker, a device that is specifically optimized for video analysis. The research aims to present a tool useful for understanding their visual attention patterns during the game, what they are attending to, for how long, and their physiological responses, as is evidenced through pupil size changes. AI models are used to monitor events and actions within the game and correlate these with eye-tracking data to provide understanding into referees' and coaches' cognitive processes and decision-making. This research contributes to the knowledge of sport psychology and performance analysis by introducing the potential of Artificial Intelligence (AI)-based eye-tracking analysis in sport with wearable technology and light neural networks that are capable of running in real time.
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