Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Investigating the Cognitive Basis of Light Training Tasks: The Role of Attention.

Brain sciences·2026
Same author

eHealth4U: A pathway from the Cyprus eHealth law to a citizen-centred national EHR prototype interoperable with myHealth@EU and international patient summary.

Digital health·2026
Same author

Tracking Upper Limb Motion via Wearable Solutions: Systematic Review of Research From 2011 to 2023.

Journal of medical Internet research·2024
Same author

Virtual Reality for Pulmonary Rehabilitation: Comprehensive Review.

JMIR rehabilitation and assistive technologies·2023
Same author

Offering Outworld Experiences to In-Patients With Dementia Through Virtual Reality: Mixed Methods Study.

JMIR aging·2023
Same author

The effect of visually filled reproductions on the reproduced durations of auditory intervals.

Attention, perception & psychophysics·2023
Same journal

Construct Validation of a Remote Brain Health Assessment Battery to Evaluate Vocational Aptitude and Factors Associated With Cognitive Resilience in the Military: Observational Trial.

JMIR formative research·2026
Same journal

Identifying Behavior Change Techniques for Digital Interventions Addressing Alcohol and Tobacco Co-Use: Findings From a Delphi Consensus Study.

JMIR formative research·2026
Same journal

Use of Electronic Patient Record Systems for Rapid Response to an MHRA Public Assessment Report: Retrospective Observational Study.

JMIR formative research·2026
Same journal

Digital Cognitive Behavioral Therapy for Older Adults With Symptoms of Depression: Feasibility Cohort Study.

JMIR formative research·2026
Same journal

Using Ecological Momentary Assessment to Document and Investigate Caregiver Practices Between Pediatric Therapy Sessions: Prospective Pilot Cohort Study.

JMIR formative research·2026
Same journal

Virtual Reality-Based Relaxation Training and Symptom Improvement Among Inpatients With Depressive Disorders: Retrospective Nonrandomized Comparative Study.

JMIR formative research·2026
See all related articles

Related Experiment Video

Updated: Sep 13, 2025

Development of a Virtual Reality Assessment of Everyday Living Skills
10:32

Development of a Virtual Reality Assessment of Everyday Living Skills

Published on: April 23, 2014

18.6K

Virtual Reality Gamification of Visual Search, Response Inhibition, and Visual Short-Term Memory Tasks for Cognitive

Marios Hadjiaros1,2,3, Andria Shimi1,3,4, Kleanthis Neokleous1

  • 1CYENS-Centre of Excellence, 1 Dimarchou Lellou Demetriadi, Nicosia, 1016, Cyprus, 357 99094970.

JMIR Formative Research
|July 29, 2025
PubMed
Summary
This summary is machine-generated.

Gamified cognitive tasks in virtual reality (VR) successfully replicated traditional results, enhancing ecological validity and engagement. Administration method had minor effects, supporting VR for scalable cognitive assessment.

Keywords:
Corsi TestGo/No-GoVisual Searchattentioncognitive assessmentmemoryresponse inhibitionserious gamesvirtual realityvisuospatial

More Related Videos

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

3.9K
Virtual Reality Tools for Assessing Unilateral Spatial Neglect: A Novel Opportunity for Data Collection
07:04

Virtual Reality Tools for Assessing Unilateral Spatial Neglect: A Novel Opportunity for Data Collection

Published on: March 10, 2021

4.1K

Related Experiment Videos

Last Updated: Sep 13, 2025

Development of a Virtual Reality Assessment of Everyday Living Skills
10:32

Development of a Virtual Reality Assessment of Everyday Living Skills

Published on: April 23, 2014

18.6K
The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living
08:36

The Immersive Cleveland Clinic Virtual Reality Shopping Platform for the Assessment of Instrumental Activities of Daily Living

Published on: July 28, 2022

3.9K
Virtual Reality Tools for Assessing Unilateral Spatial Neglect: A Novel Opportunity for Data Collection
07:04

Virtual Reality Tools for Assessing Unilateral Spatial Neglect: A Novel Opportunity for Data Collection

Published on: March 10, 2021

4.1K

Area of Science:

  • Cognitive psychology and neuroscience
  • Human-computer interaction
  • Virtual reality applications

Background:

  • Traditional cognitive tasks often use artificial stimuli and repetitive trials, limiting engagement and ecological validity.
  • There is a need for more engaging and ecologically valid methods for cognitive assessment.

Purpose of the Study:

  • To investigate if gamified cognitive tasks in virtual reality (VR) replicate established performance patterns.
  • To examine the influence of administration methods (VR vs. desktop, lab vs. remote) on cognitive task performance.

Main Methods:

  • Gamified versions of Visual Search, Whack-the-Mole, and Corsi block-tapping tasks were used.
  • 75 participants were assigned to VR-Lab, Desktop-Lab, or Desktop-Remote conditions.
  • Performance was measured using reaction times, accuracy (d' scores), and memory span.

Main Results:

  • Gamified tasks replicated typical performance patterns across all conditions.
  • Reaction times varied by administration modality, with VR-Lab generally being faster.
  • No significant differences in accuracy or memory span were found across conditions.

Conclusions:

  • Gamified VR cognitive tasks are a feasible alternative to traditional methods, offering improved ecological validity and engagement.
  • Administration modality has a limited impact on overall cognitive performance, though reaction times can be affected.
  • VR holds significant potential for enhancing cognitive research through immersive and motivating assessments.