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Updated: Sep 13, 2025

Combining Computer Game-Based Behavioural Experiments With High-Density EEG and Infrared Gaze Tracking
Published on: December 16, 2010
Marios Fanourakis1, Guillaume Chanel2
1Social Intelligence and MultiSensing (SIMS) lab, University of Geneva, Geneva, Switzerland. marios.fanourakis@unige.ch.
This study introduces a large dataset of 256 players of Counter-Strike: Global Offensive, collected during live events. The rich, multi-modal data is ideal for training advanced machine learning models in human-computer interaction research.
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