Design and analysis of glasses-free three-dimensional display based on multi-level diffractive lenses
Optics Express
|August 13, 2025
Summary
This study introduces a new design for multi-level diffractive lenses (MDLs) for glasses-free 3D displays. The optimized MDLs offer multi-wavelength and multi-focus capabilities with high brightness uniformity and low crosstalk.
Area of Science:
- Optics and Photonics
- Display Technology
- 3D Imaging
Background:
- Glasses-free 3D display technology faces challenges due to theoretical limitations and a lack of systematic research in multi-level diffractive lenses (MDLs).
- Existing MDL designs often struggle with chromatic aberrations and limited focal length capabilities, hindering their practical application.
Purpose of the Study:
- To propose a novel design method for multi-level diffractive lenses (MDLs) enabling operation at multiple wavelengths and focal lengths.
- To address the limitations of current glasses-free 3D display technologies by enhancing MDL performance.
Main Methods:
- The direct binary search (DBS) algorithm was employed to optimize the microstructure height of MDL units for multi-wavelength and multi-focus performance.
- Scalar diffraction simulations were used to design and evaluate a three-wavelength, five-focus MDL.
- Off-axis focusing was achieved by cropping MDLs and integrating them into a view modulator for 3D display applications.
Main Results:
- A designed three-wavelength, five-focus MDL demonstrated the ability to correct chromatic aberrations while maintaining multi-focus functionality.
- Simulations confirmed that the view modulator achieved 87.6% brightness uniformity and below 10% crosstalk.
- Analysis revealed a trade-off between the field of view (FOV) and view modulator size in MDL-based designs.
Conclusions:
- The proposed MDL design method offers a viable solution for advanced glasses-free 3D displays.
- MDL-based displays exhibit significant advantages in brightness uniformity and low crosstalk.
- Further research is needed to overcome FOV limitations in current MDL-based 3D display systems.


