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Digital Catalysts for Noncommunicable Disease Prevention Serious Games and Gamified Applications: Framework Design
Christoph Aigner1, René Baranyi1, Thomas Grechenig1
1Research Group for Industrial Software, INSO, TU Wien, Wien, Austria.
This study introduces a new framework for noncommunicable disease (NCD) prevention games. It enhances data exchange and interoperability to support lasting behavior change and improve health outcomes.
Area of Science:
- Health Informatics
- Digital Health
- Behavioral Science
Background:
- Noncommunicable diseases (NCDs) are a growing global health crisis, causing 74% of all deaths.
- Key risk factors include physical inactivity, tobacco use, poor diet, alcohol, and mental health.
- Limited individual decision-making contributes to NCD risk factors.
Purpose of the Study:
- To present design and standardization considerations for medical and game data exchange.
- To maximize the impact and usefulness of serious games and gamified applications for NCD prevention.
- To enable lasting behavior change by integrating educational content and behavior change techniques.
Main Methods:
- Developed a foundation of serious games and gamified applications for NCD prevention.
- Conducted a comprehensive analysis to identify 6 key areas for an interoperable framework.
- Defined and evaluated the framework against existing NCD prevention games and applications.
Main Results:
- Introduced a novel interoperable framework for designing NCD prevention games and applications.
- The framework defines 6 key areas, emphasizing interoperability and data exchange.
- Facilitates sustainable behavior change and improved health and well-being through meaningful data exchange.
Conclusions:
- The framework addresses key design and implementation aspects for NCD prevention games.
- Researchers should adopt these guidelines for developing novel serious games and applications.
- Promotes the use of medical informatics standards for semantic interoperability and improved patient care and research.
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