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Related Experiment Video

Updated: Sep 10, 2025

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Virtual Reality-Based Postural Balance Training in Autistic Children: A Pilot Randomized Controlled Trial.

Anna Falivene1, Gaia Scaccabarozzi1, Silvia Busti Ceccarelli1

  • 1Scientific Institute IRCCS E. Medea, 23842 Bosisio Parini, Italy.

Journal of Clinical Medicine
|August 28, 2025
PubMed
Summary

This study found that virtual reality balance training using the GRAIL system led to slight improvements in postural balance for autistic children. Further research may explore longer or more intensive training for greater effects.

Keywords:
autism spectrum disorderimmersive virtual realitypostural balancetraining

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Area of Science:

  • Neuroscience
  • Developmental Pediatrics
  • Rehabilitation Technology

Background:

  • Autistic individuals often exhibit challenges with postural balance.
  • Immersive virtual reality (VR) offers a novel approach to address these motor deficits.

Purpose of the Study:

  • To investigate the impact of VR-based balance training using the Gait Real-time Analysis Interactive Lab (GRAIL) system on autistic children.
  • To assess changes in postural balance and motor skills in participants.

Main Methods:

  • A 5-week randomized controlled trial involving 20 autistic children (aged 6-13) comparing GRAIL balance training to a control group.
  • Primary outcomes included center of pressure (CoP) metrics and Movement Assessment Battery for Children-2 scores.
  • Secondary outcomes involved parent-reported questionnaires and gait analysis via GRAIL.

Main Results:

  • Significant interactions between time and group were observed in specific CoP metrics, including sway path length and antero-posterior velocity.
  • Preliminary evidence suggests VR training influences postural control strategies.

Conclusions:

  • VR-based training with GRAIL shows potential for inducing subtle improvements in postural balance in autistic children.
  • Longer or more intensive training durations may yield more pronounced benefits.