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Immersive training programs for schoolchildren: a systematic review.

Ambra Gentile1, Marianna Alesi1

  • 1WeSearch Lab, Department of Psychology, Educational Sciences and Human Movement, University of Palermo, Palermo, Italy.

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|October 4, 2025
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Summary
This summary is machine-generated.

Augmented Reality (AR) and Virtual Reality (VR) training significantly improves learning and cognitive skills in schoolchildren. These immersive technologies show greater effects and engagement than traditional methods for all learners.

Keywords:
Cognitive enhancement programsDyscalculiaDysgraphiaDyslexiaImmersive realityTypical learners

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Area of Science:

  • Educational Technology
  • Cognitive Science
  • Developmental Psychology

Background:

  • Immersive technologies like Augmented Reality (AR) and Virtual Reality (VR) are increasingly used in education.
  • Research on their impact on schoolchildren, including those with learning disorders, is limited.

Purpose of the Study:

  • To systematically review the existing literature on the effectiveness of AR/VR training for schoolchildren.
  • To assess the impact of AR/VR on learning and cognitive abilities in both typical learners and children with specific learning disorders.

Main Methods:

  • A literature search was conducted across major databases (EBSCO, Web of Science, Scopus, PubMed).
  • Eleven eligible studies involving 401 children (58% typical, 42% with learning disorders) were selected for systematic review.
  • Training interventions lasted a minimum of 2 weeks, with at least 8 sessions (15-60 minutes each), targeting learning and cognitive skills.

Main Results:

  • All reviewed studies reported significant positive effects of AR/VR training on learning and cognitive abilities.
  • AR/VR training demonstrated higher effect sizes and engagement compared to traditional training methods.
  • Benefits were observed in both typical learners and children with specific learning disorders.

Conclusions:

  • AR/VR training is a promising approach to enhance academic readiness and success in school students.
  • These immersive technologies can effectively support the development of learning and cognitive skills for diverse student populations.
  • Further research is warranted to explore the long-term impacts and optimal implementation strategies for AR/VR in educational settings.