Related Experiment Video
Updated: Jan 6, 2026

05:52
Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
Published on: March 8, 2018
19.6K
Board Game-Based Training on Community Mobility of Mobility Device Users: A Validation Study.
Sangmi Park1, Jorge L Candiotti, Chang Dae Lee2
1From the Human Engineering Research Laboratories, Department of Veterans Affairs Pittsburgh Healthcare System and University of Pittsburgh, Pittsburgh, Pennsylvania.
American Journal of Physical Medicine & Rehabilitation
|October 9, 2025
Summary
This study validated game elements for HERL-Town, an educational board game designed to improve community transportation for mobility device users. The game helps users practice responding to real-world transportation barriers, promoting independent community mobility.
Area of Science:
- Rehabilitation Engineering
- Human Factors Engineering
- Assistive Technology
Background:
- Community participation for mobility device users is often limited by real-world barriers.
- Effective training necessitates foundational device skills and realistic scenarios for real-time response.
- The HERL-Town educational board game aims to train mobility device users and stakeholders in community transportation.
Purpose of the Study:
- To validate transportation scenarios and response options within the HERL-Town educational board game.
- To assess the representativeness of game scenarios for real-life transportation barriers.
- To evaluate the effectiveness of proposed strategies for addressing these challenges.
Main Methods:
- A nationwide online survey was conducted with mobility device users and their travel companions.
- Participants rated 60 transportation scenarios and their corresponding response options using the Item-level Content Validity Index.
- Preferences for response options were ranked to identify optimal strategies.
Main Results:
- 58 out of 60 scenarios met the Item-level Content Validity Index standard (0.78) and were retained.
- Participant preferences for the most and least preferred response options were consistent.
- Variability was observed in preferences for intermediate response options.
Conclusions:
- Validated scenarios and ranked response options can be integrated into the HERL-Town game.
- The game elements effectively simulate transportation barriers and facilitate discussions.
- This approach supports enhanced training for safe and independent community mobility among mobility device users.
Keywords:
Architectural AccessibilityAssistive DevicesCommunity ParticipationEducationGamificationPhysical BarriersWheelchairs
