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Empowering Children With Down Syndrome by Enhancing Emergency Preparedness Through Serious Games: Quasi-Experimental
Samaa M Shohieb1, Suzan Hassan Bakhit2, Ensaf Mohammed2
1Faculty of Computers and Information, Mansoura University, Mansoura, Egypt.
JMIR Serious Games
|October 17, 2025
Summary
Adaptive serious games significantly improve emergency preparedness and engagement in children with Down syndrome (DS). Risk Resist, an adaptive game, demonstrated superior learning gains compared to traditional methods, highlighting its potential in special education.
Area of Science:
- Pediatric Health
- Educational Technology
- Special Education
Background:
- Children with Down syndrome (DS) face challenges in acquiring life skills, including emergency preparedness, due to cognitive and adaptive difficulties.
- Traditional training methods are often ineffective for children with DS, leading to poor engagement and knowledge retention.
- Serious games offer a promising avenue for enhancing skill development in individuals with cognitive impairments.
Purpose of the Study:
- To design, implement, and evaluate Risk Resist, an adaptive serious game for improving emergency preparedness in children with DS.
- To assess if adaptive game-based learning leads to superior learning gains and engagement compared to traditional teacher-led training.
- To personalize the learning experience through a dynamic difficulty adjustment algorithm based on real-time performance.
Main Methods:
- A quasi-experimental study involving 18 children with DS (aged 8-12) assigned to an experimental (Risk Resist game) or control (traditional instruction) group.
- Learning outcomes measured via pre- and post-intervention knowledge tests; engagement assessed by teacher observations using a Likert scale.
- A machine learning model (Random Forest Regressor) dynamically adjusted game difficulty based on success rate, response time, and behavioral patterns.
Main Results:
- The experimental group showed significantly higher learning gains (mean 3.6) than the control group (mean 2.0; P<.001).
- Engagement levels were significantly greater in the game-based group (mean 4.54) compared to the control group (mean 4.01; P=.002).
- A strong positive correlation (r=0.85; P<.001) was found between engagement and learning gain.
Conclusions:
- Risk Resist effectively enhances both engagement and learning outcomes in children with DS.
- Adaptive algorithms in serious games provide a personalized and responsive learning experience.
- Serious games are a viable and impactful tool for emergency preparedness training in special education.
Keywords:
Down syndromecrisis managementdynamic difficulty adjustmentgame-based learninggame-based rehabilitationmachine learningserious games
