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AI Virtual Human-Augmented Game-Based Teaching to Enhance Emotional Intelligence in Nursing Students: Protocol for a
Yung-Chieh Ching1, Yen-Chung Ho1
1Department of Nursing, College of Nursing, Asia University, Taichung, Taiwan.
JMIR Research Protocols
|October 17, 2025
Summary
This study explores using AI virtual humans and game-based learning to improve nursing students' emotional intelligence (EI) and crisis management skills for suicide prevention. Results will guide innovative, technology-enhanced psychiatric nursing education.
Area of Science:
- Nursing Education
- Psychiatric Nursing
- Educational Technology
Background:
- Healthcare complexity and IT advancements necessitate innovative nursing education beyond traditional methods.
- Emotional intelligence (EI), empathic communication, and crisis management are crucial for nurses, especially with rising suicide rates among university students.
- Generative AI platforms, like AI virtual humans, offer immersive simulations for integrating game-based learning into psychiatric nursing.
Purpose of the Study:
- To evaluate the effectiveness of combining game-based pedagogy with AI virtual human simulations.
- To enhance nursing students' EI, empathic communication, and psychological crisis management skills.
- To foster self-awareness, emotion regulation, crisis assessment, coping strategies, and engagement in nursing students.
Main Methods:
- An action research design over two 18-week instructional cycles in a Taiwanese university's psychiatric nursing course.
- Development and expert validation of five suicide risk simulation scenarios (MDD, bipolar, schizophrenia, SUD, BPD).
- A single-group pretest-posttest design using the Adult Emotional Intelligence Scale, reflection journals, and classroom observations for data collection.
Main Results:
- Scenario development and expert review were successfully completed.
- Cycle 1 commenced with 37 students, exceeding the target sample size.
- Postintervention EI data collection is scheduled, with Cycle 2 and final analysis to follow.
Conclusions:
- Integrating game-based learning with AI virtual human simulations offers an innovative model for psychiatric nursing education.
- Anticipated outcomes include improved EI, empathic communication, and crisis management skills.
- The study will provide empirical evidence on generative AI's role in nursing education, supporting AI-driven simulation for competency-based training.