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PaGER-Sync ADICVIDEO: Player affective gaming experience & responses - synchronized ADICVIDEO dataset.
J Civit-Masot1, F Luna-Perejón1, L Muñoz-Saavedra1
1Universidad de Sevilla, ETS Ingeniería Informática, Avda. Reina Mercedes s/n, Seville, 41012, Spain.
Data in Brief
|October 23, 2025
Summary
The PaGER-Sync ADICVIDEO dataset offers synchronized physiological and facial data from video gaming. This multimodal dataset aids research in affective computing and human-computer interaction by analyzing emotional responses.
Area of Science:
- Affective Computing
- Human-Computer Interaction
- Behavioral Analysis
Background:
- Realistic home gaming environments require multimodal data for accurate affect detection.
- Existing datasets may lack synchronized physiological and facial expression data during immersive gaming.
- Understanding the interplay between psychological traits and real-time emotional responses is crucial.
Purpose of the Study:
- Introduce the PaGER-Sync ADICVIDEO dataset, a novel multimodal repository.
- Facilitate research in affective computing and human-computer interaction.
- Enable development and evaluation of multimodal affect detection models.
Main Methods:
- Collected synchronized physiological data (EDA, BVP, TEMP) using Empatica E4 wristbands.
- Captured facial expressions using FaceReader software during video game sessions.
- Integrated psychometric questionnaire scores and demographic data for psychological context.
Main Results:
- The dataset contains frame-level synchronized physiological and facial expression data from 25 participants.
- Data is segmented by game (Tetris, Sonic Racing, Fall Guys) and includes strongest emotion summaries.
- Provides a comprehensive resource for multimodal affect detection model development.
Conclusions:
- The PaGER-Sync ADICVIDEO dataset is a valuable resource for studying emotional responses during immersive video gaming.
- Enables advanced research in multimodal affect detection and the influence of psychological factors.
- Supports the creation of more sophisticated human-computer interaction systems.

