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Pseudo-Dribbling Experience Using Single Overlapped Vibrotactile Stimulation Simultaneously to the Hand and the Feet
Takumi Kuhara1, Kakagu Komazaki2, Junji Watanabe2
112982Nagoya Institute of Technology, Nagoya, Japan.
None:
When designing a haptic interface, simplicity is crucial to avoid negative effects caused by excessive weight and complexity. Using multimodal information, haptic illusions, and providing context are known to create simpler interfaces. We have previously proposed the use of single overlapped vibrotactile stimulation (SOVS) for presenting spatiotemporal tactile perception, a method that simultaneously presents overlapped waveforms to multiple body parts. There, the acceleration measured from a person dribbling a basketball with an accelerometer positioned on the index finger and the floor was overlapped to present as stimuli. When the stimuli were presented simultaneously to the hand and the feet, it demonstrated a dribbling sensation, like an imaginary ball moving back and forth between the hand and the feet. This demonstrated the potential to eliminate the need for time synchronization and reduce the number of required channels, ultimately leading to the development of simple haptic interfaces that enhance an immersive experience. In this paper, we aim to investigate the key factor behind the perception of SOVS using simple vibrotactile stimuli. The first experiment measured the occurrence rate of the dribbling feeling for different combinations of prepared stimuli, and the results show that the combination of two different input amplitudes is crucial for the occurrence rate of the phenomenon. The second experiment assessed how realistic each stimulus, presented to the hand and the feet separately, felt to the participants. The results show that for the hand, the perceived reality corresponded to the strength of input amplitude, whereas the second-strongest input amplitude was perceived as most realistic for the feet. This suggests that when the combination consists of duplicate input amplitudes and/or those with low perceived reality, the occurrence rate tends to decrease.
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