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Published on: June 29, 2019
Minor ailment prescribing: an opportunity for gamified pharmacy education innovation
Zhiting Tina Zhou1, Xinyue Iris Zhao1, Fatima Hashemi-Sabet1
1Leslie Dan Faculty of Pharmacy, University of Toronto, Toronto, ON M5S 3M2, Canada.
Objectives:
Explore gamification to support student learning of minor ailment prescribing.
Methods:
Online games were designed for the three most challenging minor ailments identified by a pharmacy student needs assessment. Post-game evaluation was collected.
Key Findings:
Online/live- and offline/homework-mode Quizizz games were engaged by 23 and 46 students, respectively. Average knowledge scores were 52% (nausea and vomiting in pregnancy), 47% (pinworms and threadworms), and 41% (impetigo), respectively. Gamification was perceived to be effective in reinforcing knowledge, recognizing knowledge blind spots, and patient-assessment concepts.
Conclusions:
Identifying knowledge gaps and familiarizing with minor ailment prescribing through interactive gamification was positively received by students.
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