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Achieving Gameplay Independence in Virtual Reality Exergames for Individuals With Mild Intellectual Disabilities:
Julia Ciążyńska1, Janusz Maciaszek1
1Department of Physical Activity and Health Promotion Science, Akademia Wychowania Fizycznego im. Eugeniusza Piaseckiego w Poznaniu, Poznan, Greater Poland Voivodeship, Poland.
JMIR Serious Games
|November 14, 2025
Summary
Structured virtual reality (VR) training protocols, WISH and WON, significantly improved independence and gameplay for individuals with mild intellectual disabilities (ID). These findings highlight VR
Area of Science:
- Rehabilitation Science
- Special Education
- Human-Computer Interaction
Background:
- Individuals with mild intellectual disabilities (ID) experience challenges impacting physical activity (PA) and increasing obesity risk.
- Virtual reality (VR) exergames offer potential for PA but require tailored teaching for individuals with ID.
- Structured approaches are crucial for fostering independence in VR gameplay among children with mild ID, enhancing motor skills, fitness, and well-being.
Purpose of the Study:
- To evaluate the WISH (Warm-up, Imitation, Settings, Half-hour exergame session) and WON (Warm-up, Objective evaluation, No problem!) protocols.
- To assess improvements in participant independence, VR exergame performance, and gameplay experience.
- To determine the effectiveness of structured VR training for individuals with mild ID.
Main Methods:
- A pilot study utilized a single-group design with 16 training sessions.
- Intervention included the WISH protocol (sessions 1-4) for VR familiarization and the WON protocol (sessions 5-16) for reducing trainer assistance.
- Sessions were conducted in a special school setting during physical education classes.
Main Results:
- Both WISH and WON protocols demonstrated effectiveness, with statistically significant improvements in understanding instructions and exergame performance.
- The Wilcoxon signed-rank test showed significant gains in warm-up comprehension, imitation, and performance within the WISH protocol.
- The WON protocol also yielded significant improvements in exergame performance, with increased independence strongly correlating with better performance and gameplay experience.
Conclusions:
- Structured WISH and WON training protocols show potential for enhancing functional autonomy and VR exergame engagement in individuals with mild ID.
- These pedagogical approaches may improve physical activity, motor competence, and overall well-being in this population.
- Further large-scale, controlled studies are recommended to confirm efficacy and explore broader applications of these VR training methods.
Keywords:
active video gameexergamegameplay experiencehealth promotionindependenceintellectual disabilitiesphysical activityphysical educationusabilityvirtual reality
