Effects of Gamification on Performance and Subjective Listening Effort on a Spatial Release From Masking Task

William J Bologna1, Katharine P Buckheit1, Katie Esser1

  • 1Department of Speech-Language Pathology and Audiology, Towson University, MD.

Summary

Gamification in speech-in-noise tests improves performance but increases perceived mental demand. While enhancing motivation, game outcomes may bias subjective listening effort ratings, suggesting careful design is needed.