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FORGE: A Framework for Organizing Rewards in Gamified Environments.

Rogerio de Leon Pereira1, Olivier Tremblay-Savard1

  • 1Department of Computer Science, University of Manitoba, Winnipeg, Manitoba, Canada.

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Summary
This summary is machine-generated.

Implementing reward systems in gamified environments like citizen science games can be time-consuming. This article introduces FORGE, a Framework for Organizing Rewards in Gamified Environments, offering a flexible, open-source solution.

Keywords:
gamificationgamification for educationgamification frameworkgamified environmentsreward systemrewards

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Area of Science:

  • Human-Computer Interaction
  • Game Design
  • Software Engineering

Background:

  • Rewards are crucial for engagement in gamified systems.
  • Developing custom reward systems for each application is inefficient.
  • Existing gamified environments often require significant development time for reward integration.

Purpose of the Study:

  • To present FORGE, a novel Framework for Organizing Rewards in Gamified Environments.
  • To provide a reusable, open-source solution for reward system implementation.
  • To reduce the time and effort required to integrate rewards into diverse applications.

Main Methods:

  • Development of the FORGE framework as a free and open-source tool.
  • Design for ease of installation, integration, flexibility, and customization.
  • Creation of two sample applications (a game and an educational web app) to demonstrate functionality.

Main Results:

  • FORGE offers a versatile framework for reward system implementation.
  • The framework is designed for broad applicability across various gamified scenarios.
  • Sample applications showcase FORGE's capabilities and ease of use.

Conclusions:

  • FORGE simplifies the creation and integration of reward systems in gamified environments.
  • The framework supports diverse applications, including citizen science and education.
  • FORGE provides a valuable, customizable, and open-source solution for developers.