Related Experiment Video
Updated: Jan 10, 2026

10:14
Author Spotlight: Enhancing Neurorehabilitation Through EEG, Motor Imagery, and Virtual Reality
Published on: May 10, 2024
1.7K
Understanding the Effect of Latency on User Performance of Target Selection in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics
|November 21, 2025
Summary
High latency in virtual reality (VR) degrades user performance in target selection. This study developed new mathematical models for controller-based raycasting and direct touch, outperforming existing models to improve VR user experience.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Usability Engineering
Background:
- High latency in virtual reality (VR) systems is a significant challenge, stemming from hardware limitations and computational demands.
- Latency negatively impacts user performance, particularly in fundamental interaction tasks like target selection, though behavioral mechanisms are not fully understood.
- Existing research confirms latency's detrimental effects on selection times and success rates in 2D systems.
Purpose of the Study:
- To investigate the effects of latency on target selection performance in VR using controller-based raycasting and bare-hand direct touch.
- To elucidate the behavioral mechanisms underlying latency's impact on selection times, success rates, and endpoint distributions.
- To develop and validate novel mathematical models that accurately predict performance under varying latency conditions.
Main Methods:
- Conducted a user study (N=31) to collect data on selection times, success rates, and endpoint distributions across different latency levels for two VR selection methods.
- Developed two new mathematical models incorporating latency, target width, and movement amplitude for each selection method.
- Validated the proposed models using data from a second user study (N=16).
Main Results:
- Latency significantly affects user performance in VR target selection, with distinct behavioral patterns observed between controller-based raycasting and direct touch.
- Two novel mathematical models were developed, accurately accounting for latency, target width, and movement amplitude.
- The newly developed models demonstrated superior performance compared to existing models in predicting user interaction outcomes.
Conclusions:
- The developed mathematical models provide a more accurate understanding of latency's impact on VR selection tasks.
- Actionable recommendations are provided for VR interface design to mitigate latency's negative effects and enhance user experience.
- Findings contribute to the optimization of VR interactions, particularly in latency-sensitive applications.

