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Human-Inspired Scene Understanding: A Grounded Cognition Method for Unbiased Scene Graph Generation
Abstract:
Scene Graph Generation (SGG) is a critical cross-modal task for scene understanding, which aims to detect visual relations in an image. Most SGG methods are significantly affected by highly skewed long-tailed bias, and prefer predicates with sufficient samples regardless of the semantic accuracy. Current unbiased SGG methods focus on compensating for the imbalanced long-tailed distribution, but they are fragile to dataset changes. The fundamental cause for this problem is the limited generalization ability, thus the diversity of classes needs to be modeled explicitly. By imitating the human cognition, a Grounded Cognition Method (GCM) for unbiased scene graph generation is proposed here, where the simulation, bodily states, and situated action are modeled. For simulations, an Out Domain Knowledge Injection module is proposed to expand the model's visual perception by reducing the reliance on an isolated class. Meanwhile, a Semantic Group Aware Synthesizer is proposed for linguistic perception modeling by categorizing specific predicate classes into a high-level semantic group. For bodily states, the modalities are erased separately to imitate the limited state of physical senses, which forces the model to rely on the remaining modality to compensate for the understanding of the whole scene. For situated actions, a Shapley Enhanced Multimodal Counterfactual module is proposed to model the dynamic interaction with the environment and cope with diverse contexts. Experiments on Visual Genome, GQA, and Open Images V6 demonstrate the effectiveness of our GCM, which outperforms state-of-the-art methods and achieves a better trade-off.
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