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Social Anxiety, Risk Perception, and Problematic Use of Mobile Phones and Video Games: A Gender Perspective.
Rosario Ruiz-Olivares1, Valentina Lucena Jurado1, Antonio Ruiz-García1
1Department of Psychology, University of Cordoba, Avda. San Alberto Magno s/n, 14071 Cordoba, Spain.
Adolescent problematic mobile phone use and video game use are linked to social anxiety, with distinct gender differences in risk perception and influencing factors. Tailored prevention strategies are needed for boys and girls.
Area of Science:
- Psychology
- Adolescent Health
- Digital Media Studies
Background:
- Adolescents extensively use technology like mobile phones and video games during leisure.
- This high engagement increases the risk of developing problematic usage patterns.
Purpose of the Study:
- To investigate the relationship between social anxiety and risk perception in problematic mobile phone use (PMU) and problematic video game use (PVGU) among adolescents.
- To explore potential gender differences in these associations.
Main Methods:
- Surveyed 757 adolescents aged 10-16 using validated scales for technology use and social anxiety.
- Assessed problematic mobile phone use (PMU), problematic video game use (PVGU), and social anxiety levels.
- Analyzed data considering gender differences.
Main Results:
- Boys reported higher PVGU. Gender differences were found in risk perceptions for both PMU and PVGU.
- Positive associations between PMU, PVGU, and social anxiety were observed within each gender.
- Predictive models identified unique risk and protective factors for boys and girls, explaining up to 63% of the variance.
Conclusions:
- Problematic mobile phone use and video game use require analysis through a gender lens.
- While some similarities exist, significant gender-specific differences necessitate tailored preventive approaches.
- Understanding these nuances is crucial for effective adolescent mental health interventions.

