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Social anxiety disorder, also known as social phobia, is characterized by an intense fear of social situations where one might face humiliation, rejection, embarrassment, or negative evaluation. This disorder leads individuals to avoid activities like casual conversations, public speaking, or seemingly simple tasks such as eating, signing documents, or swimming, in public settings. Its impact extends beyond discomfort, often significantly interfering with daily functioning and quality of life.
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Social-emotional experiences and cultural influences play significant roles in shaping gender development. During middle childhood, from ages 6 to 11, peer groups become dominant in reinforcing gender norms. Children in this age group often align with same-gender peer groups, which actively encourage behaviors that conform to traditional gender roles. For instance, boys may be discouraged from engaging in activities perceived as feminine, reinforcing culturally dictated norms about masculinity...
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A modern form of aggression is bullying. As you learn in your study of child development, socializing and playing with other children is beneficial for children’s psychological development. However, as you may have experienced as a child, not all play behavior has positive outcomes. Some children are aggressive and want to play roughly. Other children are selfish and do not want to share toys. One form of negative social interactions among children that has become a national concern is...
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Generalized Anxiety Disorder (GAD) is a chronic condition characterized by excessive and uncontrollable worry that persists for at least six months, significantly interfering with daily functioning. Unlike situational anxiety, which arises in response to specific stressors, GAD often occurs without a clear cause. Individuals may experience disproportionate worry about work, health, or relationships. For instance, a person might continuously fear poor health despite normal medical evaluations or...
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When we hold a stereotype about a person, we have expectations that he or she will fulfill that stereotype. A self-fulfilling prophecy is an expectation held by a person that alters his or her behavior in a way that tends to make it true. When we hold stereotypes about a person, we tend to treat the person according to our expectations. This treatment can influence the person to act according to our stereotypic expectations, thus confirming our stereotypic beliefs. Research by Rosenthal and...
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Related Experiment Video

Updated: Jan 10, 2026

Measuring Engagement of Spectators of Social Digital Games
14:02

Measuring Engagement of Spectators of Social Digital Games

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Social Anxiety, Risk Perception, and Problematic Use of Mobile Phones and Video Games: A Gender Perspective.

Rosario Ruiz-Olivares1, Valentina Lucena Jurado1, Antonio Ruiz-García1

  • 1Department of Psychology, University of Cordoba, Avda. San Alberto Magno s/n, 14071 Cordoba, Spain.

Healthcare (Basel, Switzerland)
|November 27, 2025
PubMed
Summary

Adolescent problematic mobile phone use and video game use are linked to social anxiety, with distinct gender differences in risk perception and influencing factors. Tailored prevention strategies are needed for boys and girls.

Keywords:
adolescentsgendermobile phonerisk perceptionsocial anxietyvideo games

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Area of Science:

  • Psychology
  • Adolescent Health
  • Digital Media Studies

Background:

  • Adolescents extensively use technology like mobile phones and video games during leisure.
  • This high engagement increases the risk of developing problematic usage patterns.

Purpose of the Study:

  • To investigate the relationship between social anxiety and risk perception in problematic mobile phone use (PMU) and problematic video game use (PVGU) among adolescents.
  • To explore potential gender differences in these associations.

Main Methods:

  • Surveyed 757 adolescents aged 10-16 using validated scales for technology use and social anxiety.
  • Assessed problematic mobile phone use (PMU), problematic video game use (PVGU), and social anxiety levels.
  • Analyzed data considering gender differences.

Main Results:

  • Boys reported higher PVGU. Gender differences were found in risk perceptions for both PMU and PVGU.
  • Positive associations between PMU, PVGU, and social anxiety were observed within each gender.
  • Predictive models identified unique risk and protective factors for boys and girls, explaining up to 63% of the variance.

Conclusions:

  • Problematic mobile phone use and video game use require analysis through a gender lens.
  • While some similarities exist, significant gender-specific differences necessitate tailored preventive approaches.
  • Understanding these nuances is crucial for effective adolescent mental health interventions.