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Updated: Jan 10, 2026

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Photorealistic Learned Landscapes for Augmented Reality
Published on: June 27, 2025
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Enhanced 3D Gaussian Splatting for Real-Scene Reconstruction via Depth Priors, Adaptive Densification, and Denoising
Haixing Shang1,2,3, Mengyu Chen1, Kenan Feng1
1College of Geological Engineering and Geomatics, Chang'an University, Xi'an 710054, China.
Sensors (Basel, Switzerland)
|November 27, 2025
Summary
This study enhances 3D Gaussian Splatting (3DGS) for photorealistic 3D reconstruction, improving accuracy and efficiency in complex scenes. The new framework excels in challenging environments and offers real-time rendering, making it suitable for smart cities and heritage preservation.
Area of Science:
- Computer Vision
- 3D Reconstruction
- Photogrammetry
Background:
- Photorealistic 3D reconstruction is vital for smart cities and cultural heritage.
- Existing methods struggle with accuracy, efficiency, and robustness in complex scenes (e.g., reflective surfaces, vegetation).
Purpose of the Study:
- To propose an enhanced 3D Gaussian Splatting (3DGS) framework.
- To improve reconstruction accuracy, computational efficiency, and robustness in complex 3D scenes.
Main Methods:
- Integrated a depth-aware regularization module using Depth-Anything V2 for geometrically informed optimization.
- Implemented a gradient-driven adaptive densification mechanism for efficient Gaussian adjustments.
- Developed a neighborhood density-based method for detecting and filtering floating artifacts.
Main Results:
- Achieved state-of-the-art performance with PSNR of 34.15 dB and SSIM of 0.9382 on medium scenes.
- Demonstrated real-time rendering speeds over 170 FPS at 1600x900 resolution.
- Showcased superior generalization on challenging materials (water, foliage) and reduced overfitting.
Conclusions:
- The enhanced 3DGS framework significantly improves 3D reconstruction quality and efficiency.
- Depth regularization and gradient-sensitive adaptation are critical for performance gains.
- Optimal input resolution scaling (1/4-1/2) balances fidelity and efficiency, though large-scale memory consumption requires further research.
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