Related Experiment Video
Updated: Jan 8, 2026

Applying Incongruent Visual-Tactile Stimuli during Object Transfer with Vibro-Tactile Feedback
Published on: May 23, 2019
Effect of Virtual Mass and Time Delay on the Stability of Haptic Rendering
None:
Virtual mass simulation is one of the recent topics in the field of haptic devices (HDs), which can alter the apparent mass of the HD. Simulating negative values of virtual mass leads to a decrease in the apparent effective mass, improving transparency but weakening stability. Positive virtual mass rendering increases the apparent mass, reduces transparency, and enhances stability. This paper analyzes the stability of a haptic device while simulating a virtual environment consisting of a mass, spring, and damper in the presence of a constant time delay. The results are closed-form equations that can predict the stability boundary for small and even large values of virtual damping and time delay. These closed-form equations demonstrate that the maximum renderable virtual mass is twice the physical mass of the HD, and the minimum value equals its negative; both occur in the case of zero time delay. Increasing the time delay reduces both the minimum and maximum values of the renderable virtual mass. The study also shows that using virtual mass can improve the maximum value of a renderable virtual spring. The equations show that, in the absence of delay, properly tuning the virtual mass and virtual damping can enlarge the maximum renderable stiffness by up to 5.8 times in theory. In the experiments under time delay, the stiffness increased by a factor of 3.5, compared to the theoretical prediction of 4.1 times. The results further reveal situations where a nonzero minimum stiffness is required for stability. All findings are validated via simulations and experiments on a dedicated test bed.
Related Concept Videos
Virtual Work for a System of Connected Rigid Bodies
Next,...
Virtual Work
In static equilibrium, a body can experience an imaginary or virtual movement, such as displacement or rotation. The virtual work done by a force is equal to the dot product of force and virtual displacement in the direction of the force. When it comes to virtually rotating a...
Types of Damping
Stability
The stability of an LTI system is determined by the roots of its characteristic equation, known as poles. A system is stable if it produces a bounded...
Principle of Virtual Work: Problem Solving
To apply the principle of virtual work,...
Rigid Body Equilibrium Problems - II
Consider two children sitting on a seesaw, which has negligible mass. The first child has a mass (m1) of 26 kg and sits at point A, which is 1.6 meters (r1) from the pivot point B; the second child has a mass (m2) of 32 kg and sits at point C. How far from the pivot point B should the second child sit (r2) to balance the seesaw?

