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Published on: December 16, 2010
Assessment of Attentional Bias in Internet Gaming Disorder Using the Addiction Stroop Task and Event-Related
Sina Motamedy1, Mohammad Navid Ebrahimi1, Mazyar Fathi2
1Neuroscience Research Center, Institute of Neuropharmacology, Kerman University of Medical Sciences, Kerman, Iran.
Background:
Internet Gaming Disorder (IGD) is defined by a loss of control over gaming habits, prioritizing gaming above daily responsibilities, and persistent engagement despite detrimental outcomes. As a rising public health challenge, IGD significantly disrupts individuals' lives. Investigating attentional biases in IGD is vital for designing targeted interventions.
Methods:
Attentional bias was measured in individuals with IGD using the Addiction Stroop Task. The participants were classified into three cohorts: IGD, Recreational Game Users, and non-gaming controls. Electroencephalography/event-related potential (EEG/ERP) data were collected and analyzed from electrodes Pz, Cz, and CPz.
Findings:
Compared to the RGU and control groups, the IGD group displayed significantly greater P300 amplitudes and prolonged response latencies to both gaming-related and neutral stimuli. Furthermore, the IGD group reported elevated impulsivity, anxiety, and depression levels relative to the other groups.
Conclusion:
Contrary to conventional attentional bias models in addiction-which emphasize preferential attention to addiction-related cues-individuals with IGD exhibited intensified neural reactivity to all stimuli. This suggests excessive cognitive resource mobilization, potentially indicative of hyperarousal or dysregulated neurobiological processes.
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