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Embodied word learning in schools and sustained attention in virtual reality
Maja Rudling1, Theodor Rumetshofer1, Jens Nirme2
1Lund University, Department of Clinical sciences, Lund, Sweden.
NPJ Science of Learning
|January 10, 2026
Summary
Immersive virtual reality (VR) did not significantly improve second-language vocabulary learning for most students compared to computer-based training. However, children with higher sustained attention showed some benefits from VR, suggesting personalized learning approaches.
Area of Science:
- Educational Technology
- Cognitive Psychology
- Second Language Acquisition
Background:
- Traditional methods for second-language vocabulary acquisition often lack engagement for school-aged children.
- Immersive virtual reality (VR) presents a novel technological approach with potential for enhanced learning experiences.
- Understanding the efficacy of VR compared to established digital tools is crucial for educational technology integration.
Purpose of the Study:
- To compare the effectiveness of immersive virtual reality (VR) versus passive computer-based training for second-language vocabulary learning in middle-school students.
- To investigate the role of individual differences, such as language aptitude and sustained attention, in moderating learning outcomes.
- To explore potential VR-specific behavioral metrics that might predict learning success.
Main Methods:
- A crossover design study involving 73 Swedish middle-school students learning novel vocabulary.
- Participants engaged in object assembly tasks in both immersive VR and a passive computer-based condition.
- Word recall was assessed post-condition, alongside measures of language aptitude and sustained attention.
Main Results:
- Overall word recall was significantly higher following computer-based training compared to VR.
- Sustained attention emerged as the strongest predictor of learning outcomes.
- The learning advantage of one condition over the other was only marginally significant for students with higher sustained attention.
Conclusions:
- Immersive VR does not universally enhance second-language vocabulary learning in this age group.
- Learners with higher sustained attention may benefit more from VR interventions.
- Future research should focus on optimizing VR design and training protocols for educational settings to maximize language acquisition.

