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Updated: Jan 14, 2026

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Simulation of Human-induced Vibrations Based on the Characterized In-field Pedestrian Behavior
Published on: April 13, 2016
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Generating Distance-Aware Human-to-Human Interaction Motions From Text Guidance
IEEE Transactions on Visualization and Computer Graphics
|January 12, 2026
Summary
This study introduces InterDist, a novel model for generating realistic multi-person animations from text. It uniquely accounts for spatial distances between characters, improving animation plausibility and semantic accuracy.
Area of Science:
- Computer Vision
- Artificial Intelligence
- Animation
Background:
- Text-driven 3D human motion synthesis is advancing, but generating realistic multi-person interactions remains difficult.
- Current methods often neglect crucial physical constraints like explicit spatial distances between interacting body parts.
Purpose of the Study:
- To develop a novel system for generating realistic, text-controlled multi-person 3D animations.
- To address the limitations of existing models in capturing plausible inter-character spatial dynamics.
Main Methods:
- Proposes InterDist, a masked generative Transformer model operating in a discrete state space.
- Decomposes two-person motion into independent single-person motions and a separate interaction distance sequence.
- Utilizes a VQ-VAE for encoding and a bidirectional masked generative Transformer for modeling, conditioned on text, with a cross-modal interaction module.
Main Results:
- The InterDist model successfully generates motions that are semantically aligned with text prompts.
- Ensures the preservation of plausible inter-character spatial distances during animation.
- Sets a new benchmark for text-driven multi-person interaction generation.
Conclusions:
- InterDist offers a significant advancement in text-driven multi-person motion generation by explicitly modeling spatial interactions.
- The approach enhances both the semantic accuracy and physical plausibility of generated animations.
- This method paves the way for more realistic character interactions in virtual environments.
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