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Published on: June 30, 2020
Effects of Game-Based Learning on Piano Music Knowledge Among Elementary School Pupils: Pretest-Posttest
Yun Wang1,2, Wee Hoe Tan1,3, Qiaoling Ye4
1Faculty of Social Sciences and Liberal Arts, UCSI University, Cheras, Kuala Lumpur, Malaysia.
Game-based learning (GBL) significantly enhanced elementary students' music knowledge in piano education. This approach improved engagement and understanding compared to traditional rote memorization methods.
Area of Science:
- Educational Psychology
- Music Education Technology
Background:
- Traditional piano instruction in China often prioritizes rote memorization over conceptual understanding, hindering novice pupils' grasp of rhythm, melody, and theory.
- Game-based learning (GBL) offers a potential solution by integrating game elements to boost engagement, provide immediate feedback, and facilitate deeper learning in music education.
Purpose of the Study:
- To evaluate the impact of a GBL module on elementary school pupils' music knowledge in piano education within Anhui Province, China.
- To compare the effectiveness of GBL against traditional piano instruction methods.
Main Methods:
- A quasi-experimental, pretest-posttest design with a nonequivalent control group was employed.
- Sixty novice piano learners (mean age 8.8 years) were divided into a GBL group (n=30) and a control group (n=30).
- Music knowledge was assessed using the Level 1 Basic Music Written Test over an 8-week intervention period, with nonparametric analyses conducted.
Main Results:
- Despite baseline disparities favoring the control group, the GBL group demonstrated significantly higher posttest music knowledge scores (median 100 vs. 60).
- Both groups showed significant pre-post improvements, but the GBL group's gains were more pronounced (r=-0.88 vs. r=-0.59).
- Item-level analysis revealed significant improvements in 5 out of 25 music knowledge items for the GBL group.
Conclusions:
- The GBL module effectively improved pupils' music knowledge, surpassing traditional methods and addressing initial learning gaps.
- The study highlights the innovative integration of gamification with Orff and Dalcroze pedagogy via the Sidek Module Development Model.
- This research provides empirical evidence for a validated, cost-effective, and scalable GBL module for piano instruction, particularly beneficial for resource-limited elementary schools.
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