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Project-Based Learning Guidelines for Health Sciences Students: An Analysis with Data Mining and Qualitative Techniques
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Shopping for Health: An Interactive Health Professions Educational Intervention.

Emily A Johnston1, Leanne Coyne2

  • 1NYU Grossman School of Medicine, New York City, NY USA.

Medical Science Educator
|January 20, 2026
PubMed
Summary
This summary is machine-generated.

Health professionals often lack nutrition training, impacting their performance. A gamified grocery shopping program, "Shopping for Health," was developed to teach trainees to eat well on a budget and prepare for patient interactions.

Keywords:
Food securityGamificationHealthcare professionalsNutritionTraineesVirtual reality

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Area of Science:

  • Medical Education
  • Nutrition Science
  • Health Disparities

Background:

  • Healthcare professionals frequently receive inadequate nutrition education during their training.
  • Food insecurity among trainees can negatively affect their academic and clinical performance.
  • There is a need for practical, budget-conscious nutrition strategies for trainees.

Purpose of the Study:

  • To develop and evaluate a gamified nutrition education tool called "Shopping for Health."
  • To support health trainees in making healthy food choices within a limited budget.
  • To enhance trainees' preparedness for patient counseling on nutrition.

Main Methods:

  • A gamified grocery shopping simulation was created, accessible via Virtual Reality (VR) and a website.
  • The program "Shopping for Health" aimed to teach practical, budget-friendly nutrition skills.
  • The study focused on supporting trainees in improving their dietary habits and patient interaction skills.

Main Results:

  • The "Shopping for Health" program was designed to address the dual challenge of trainee nutrition and educational preparedness.
  • Gamification was employed to enhance engagement in learning about healthy eating on a budget.
  • The tool aimed to bridge the gap between theoretical nutrition knowledge and practical application in a clinical setting.

Conclusions:

  • "Shopping for Health" offers a novel approach to nutrition education for health trainees.
  • Integrating gamified nutrition education into existing curricula could be a valuable future direction.
  • This intervention has the potential to improve both trainee well-being and future patient care outcomes.