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Healthy lifestyle program based on a mobile serious game-extended version for childhood cancer survivors: Development
Kyung-Ah Kang1, In-Hye Song1, Han-Ho Kim2
1College of Nursing, Sahmyook University, Seoul, Republic of Korea.
Purpose:
This study aimed to develop a Healthy Lifestyle Program Based on a Mobile Serious Game-Extended version (HLP-MSGe) for childhood cancer survivors (CCSs) and evaluate the satisfaction level of a HLP-MSGe.
Methods:
The HLP-MSGe for CCSs included 33 quests with 7 minigames in 7 healthy lifestyle subfactors (health responsibility, physical activity, nutrition, positive life perspective, interpersonal relationships, stress management, and spiritual health). Five experts validated the content, organization, and usability of the HLP-MSGe. A satisfaction survey consisting of 5-point Likert scales was answered by CCSs in South Korea aged 6-14 years old whose cancer treatment was terminated at least 12 months previously. Data were analyzed using means and standard deviations.
Results:
"Healthy village-Acorn island" was named to an HLP-MSGe-based initial game called "Healthy village-Hope Island". The content validity index score by experts ranged from 0.93 to 1.00, with a mean of 0.95. The mean score of satisfaction with the HLP-MSGe was 4.16 (SD = 0.68) out of 5.
Conclusion:
HLP-MSGe, a mobile serious game, is a health education modality that meets the learning needs of CCSs who recognize games as educational media and is an appropriate educational medium to increase the efficiency and continuity of self-directed health care.
Implications For Practice:
HLP-MSGe for CCSs intervention can contribute to a new paradigmatic approach to healthcare that maximizes the effectiveness of ongoing health self-management of CCSs. It can also be used as a platform to provide health education based on the human holism model, reflecting the multifaceted needs of CCSs including spirituality.
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