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Myo-Hand XP: User-Centered Co-Design, Clinical Implementation, and Commercial Translation of an Immersive Virtual
Summary
Myo-Hand XP is the first commercial virtual reality (VR) training for myoelectric prostheses, enhancing user motivation and confidence. This user-centered design addresses challenges for better prosthetic rehabilitation.
Area of Science:
- Rehabilitation Engineering
- Human-Computer Interaction
- Prosthetics and Orthotics
Background:
- Myoelectric prostheses require intensive training, often leading to high abandonment rates.
- Virtual Reality (VR) offers a more engaging alternative for prosthesis training.
- Existing VR training solutions are primarily research-based.
Purpose of the Study:
- To detail the user-centered co-design, development, clinical implementation, and commercialization of Myo-Hand XP.
- To introduce the first commercial immersive VR intervention for myoelectric prosthesis training.
- To share insights on translating research into a viable commercial product.
Main Methods:
- Iterative co-design process involving 60 multinational stakeholders.
- Development stages: problem-idea validation, Proof of Concept (PoC), Research Prototype.
- Clinical pilots with 20 individuals with limb loss and 6 clinicians.
Main Results:
- Myo-Hand XP is the first commercial VR myoelectric prosthesis training intervention, registered and marketed in 2023.
- Clinical pilots showed increased patient motivation, confidence, and value of early functional training.
- Identified challenges: setup complexity and sensor ergonomics; addressed in commercial release.
Conclusions:
- Myo-Hand XP successfully translates research into a clinically viable and commercial VR rehabilitation tool.
- User-centered design and iterative feedback were crucial for product refinement.
- Ongoing development focuses on usability, expanded features, and further clinical validation.
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