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Related Experiment Video

Updated: Feb 22, 2026

A Familiarization Protocol Facilitates the Participation of Children with ASD in Electrophysiological Research
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Enhancing social collaboration in autistic pre-teens through Minecraft™.

Abirami Thirumanickam1,2, Stacie Attrill1, Niki Welz3

  • 1School of Allied Health Science and Practice, University of Adelaide, SA, Australia.

International Journal of Speech-Language Pathology
|February 21, 2026
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Summary

Minecraft can help autistic children develop social skills. Co-design with families is vital for future research on game-based interventions for autism.

Keywords:
Minecraft™adolescentautismgame-based interventionskillssocial competence

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Area of Science:

  • Child Psychology
  • Game-Based Learning
  • Autism Spectrum Disorder Research

Background:

  • Social skills development is crucial for autistic children.
  • Game-based interventions offer novel approaches to support autistic children.
  • Inclusive research principles emphasize co-design with lived experience.

Purpose of the Study:

  • To explore Minecraft as a game-based program for social skills and collaboration in autistic children aged 10-12.
  • To investigate intervention effects across different intensities (high vs. low) and modalities (in-person vs. online).

Main Methods:

  • Pilot study with 11 autistic children (10-12 years old) in groups of 2-3.
  • Mixed-method design incorporating co-design with consumers.
  • Exploration of high/low intensity and in-person/online intervention modalities.

Main Results:

  • Non-significant social skills improvements observed in both low- and high-intensity groups.
  • Highest perceived gains in low-intensity online and high-intensity in-person groups.
  • Mixed parent/child reports on social competence; limited online friendships; no in-person friendships.

Conclusions:

  • Co-design with families and individuals with lived experience is valuable and should be central to future research.
  • Qualitative findings highlight relational, structural, and contextual dimensions of engagement.
  • The study demonstrates potential, despite limitations, for game-based interventions in autism.