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Updated: Feb 22, 2026

A Familiarization Protocol Facilitates the Participation of Children with ASD in Electrophysiological Research
Published on: July 31, 2017
Enhancing social collaboration in autistic pre-teens through Minecraft™
Abirami Thirumanickam1,2, Stacie Attrill1, Niki Welz3
1School of Allied Health Science and Practice, University of Adelaide, SA, Australia.
Purpose:
This pilot research explored the use of Minecraft™ as an accessible game-based program for facilitating social skills development and collaboration in 10-12-year-old pre-adolescent autistic children.
Method:
Underpinned by inclusive research principles, the study was co-designed with consumers with lived experience and used a mixed-method design to explore intervention effects across different intensities (high vs. low) and modalities (in-person vs. online).
Result:
A total of 11 children participated, divided into four groups of 2-3 players each. The findings showed that both low- and high-intensity groups showed non-significant social skills improvements, with highest perceived gains in low-intensity online and high-intensity in-person groups. Parent and child reports of social competence with peers were mixed. Online friendships were limited across groups, with none reported amongst the in-person group participants. Qualitative analysis highlighted three interconnected dimensions of engagement, including relational, structural, and contextual; shaping experiences of collaboration, social competence, and accessibility.
Conclusion:
Despite limitations that warrant cautious interpretation, the study demonstrates the value of co-design with families and people with lived experience; which should remain central to future research.
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