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MPI CyberMotion Simulator: Implementation of a Novel Motion Simulator to Investigate Multisensory Path Integration in Three Dimensions
Published on: May 10, 2012
Motion Strategy Generation Based on Multimodal Motion Primitives and Reinforcement Learning Imitation for Quadruped
Qin Zhang1, Guanglei Li1, Benhang Liu1
1School of Electrical Engineering, University of Jinan, Jinan 250022, China.
Abstract:
With the advancement of task-oriented reinforcement learning (RL), the capability of quadruped robots for motion generation and complex task completion has significantly improved. However, current control strategies require extensive domain expertise and time-consuming design processes to acquire operational skills and achieve multi-task motion control, often failing to effectively manage complex behaviors composed of multiple coordinated actions. To address these limitations, this paper proposes a motion policy generation method for quadruped robots based on multimodal motion primitives and imitation learning. A multimodal motion library was constructed using 3D engine motion design, motion capture data retargeting, and trajectory planning. A temporal domain-based behavior planner was designed to combine these primitives and generate complex behaviors. We developed a RL-based imitation learning training framework to achieve precise trajectory tracking and rapid policy deployment, ensuring the effective application of actions/behaviors on the quadruped platform. Simulation and physical experiments conducted on the Lite3 quadruped robot validated the efficacy of the proposed approach, offering a new paradigm for the deployment and development of motion strategies for quadruped robots.

