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Design and Validation of an Integrated Intervention Module for Addressing Gaming Addiction Among Adolescents.

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This study developed a school-based intervention module to help adolescents manage gaming addiction, reducing impulsivity and improving well-being. The framework was validated by experts, showing strong consensus on its relevance and effectiveness.

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Adolescentsbehavioural regulationcontent validationintervention modulescreen-time management

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Area of Science:

  • Adolescent Psychology
  • Digital Health Interventions
  • Behavioral Science

Background:

  • Gaming addiction is a growing public health concern among adolescents, linked to emotional dysregulation and poor academic performance.
  • Existing school-based interventions for gaming addiction are limited, necessitating evidence-informed modules.
  • Adolescent gaming addiction requires integrated emotional, behavioral, and cognitive strategies for healthier digital engagement.

Purpose of the Study:

  • To develop a comprehensive behavioral intervention module for adolescent gaming addiction.
  • To address core behavioral and psychological correlates, including symptom severity, sensation seeking, and impulsivity.
  • To promote psychological resilience and well-being in adolescents experiencing problematic gaming behaviors.

Main Methods:

  • Module development involved a comprehensive literature search and stakeholder focus groups for field-based insights.
  • Systematic expert review by 10 specialists in adolescent psychology and gaming addiction.
  • Iterative refinement of the intervention module based on expert feedback and content validity ratio (CVR) analysis.

Main Results:

  • The expert panel validated the intervention module's content relevance, clarity, and potential effectiveness.
  • The mean Content Validity Ratio (CVR) was 0.87, indicating strong expert consensus on the module's content.
  • Minimal alterations were required, confirming the robustness of the developed framework.

Conclusions:

  • A structured intervention framework was validated for managing problematic gaming behavior in adolescents.
  • The module effectively targets impulsivity and sensation seeking, common in gaming addiction.
  • The intervention emphasizes promoting emotional balance and overall well-being in youth with gaming-related concerns.