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Published on: December 16, 2010
Teaching and learning matters: Designing a serious game with adaptive expertise in electrolyte cases
Josephine Gresko1, Lauren G Pamulapati1, Rachel W Khan1
1Virginia Commonwealth University School of Pharmacy, 410 N. 12th Street, Box 980533, Richmond, VA 23298, United States of America.
Pharmacy students showed improved knowledge and confidence using a serious game focused on electrolyte disorders. This innovative teaching method, simulating patient variability, enhanced learning despite some reported stress.
Area of Science:
- Pharmacy Education
- Medical Simulation
- Educational Technology
Background:
- Adaptive expertise is crucial for pharmacists, requiring application of knowledge in complex, unfamiliar situations.
- Serious games are emerging as novel instructional tools in pharmacy education to foster adaptive expertise.
- A serious game was developed to simulate patient condition changes, promoting productive failure and case-based learning.
Purpose of the Study:
- To evaluate the impact of a serious game on second-year pharmacy students' knowledge and confidence in managing electrolyte disorders.
- To assess student perceptions of a serious game adapted for remote learning.
- To explore the potential of serious games in developing adaptive expertise in pharmacy students.
Main Methods:
- An electrolyte disorder serious game was implemented with second-year pharmacy students at VCU SOP in small groups.
- Patient cases incorporated simulated clinical variability through random changes at key decision points.
- The game was delivered synchronously via Zoom, adapting from its original in-person design.
Main Results:
- A significant improvement in total knowledge scores was observed, increasing from 60.6% to 75.3%.
- Self-rated confidence significantly increased across all five learning objectives.
- Most students reported positive perceptions, noting the game encouraged new ways of thinking, though some experienced stress.
Conclusions:
- The serious game effectively increased student knowledge and confidence in managing electrolyte disorders.
- While the activity was positively received, further methods are needed to capture changes in adaptive expertise.
- The study highlights the potential and limitations of serious games in pharmacy education, particularly in remote settings.
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