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From Design to Implementation: NursingUP® Board Game for Positive Nursing Practice Environments
Soraia Cristina de Abreu Pereira1,2,3, Cintia Silva Fassarella4, Olga Maria Pimenta Lopes Ribeiro1,3
1RISE-Health, Porto, Portugal.
A new board game, NursingUP®, was developed to improve nursing practice environments. It showed high user satisfaction and usability, proving effective for enhancing teamwork and communication among nurses.
Area of Science:
- Nursing Practice Environment
- Healthcare Education
- Teamwork and Collaboration
Background:
- Positive nursing practice environments are crucial for patient safety, care quality, and nurse well-being.
- Limited evidence-based interventions exist to strengthen these environments and foster team collaboration.
- The study addresses the need for innovative tools to support healthy nursing work environments.
Purpose of the Study:
- To systematically develop, validate, implement, and preliminarily evaluate NursingUP®, a board game designed to promote reflection on positive nursing practice environments.
- To assess the game's content validity, user satisfaction, and usability among primary health care nurses.
- To establish the feasibility of NursingUP® as an educational tool for nursing teams.
Main Methods:
- A multi-method, multi-phase design was employed, integrating theoretical and empirical evidence for game development.
- Content validity was established using a structured e-Delphi process with 17 nursing experts.
- The game was implemented with 48 primary health care nurses, followed by evaluation using satisfaction and usability instruments and qualitative feedback.
Main Results:
- Nursing experts reached consensus on the game's clarity, relevance, and pertinence.
- Nurses reported high satisfaction and perceived the game as beneficial for reflection, communication, and teamwork.
- Usability assessment indicated strong acceptance, with clear rules and ease of use being highly valued.
Conclusions:
- NursingUP® demonstrated content validity, high user satisfaction, and good usability, confirming its feasibility as an educational tool.
- The board game effectively stimulates reflection on practice environment determinants and enhances communication and teamwork.
- Further research using controlled designs is recommended to evaluate the game's impact on behavioral and organizational outcomes.
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