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Entrapment in games: Reframing persistence in the I-PACE framework.

Paweł Strojny1, Michał Kłosiński2

  • 11Institute of Applied Psychology, Faculty of Management and Social Communication, Jagiellonian University, Kraków, Poland.

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Gaming persistence can lead to entrapment, a state where players continue gaming due to investments rather than enjoyment. This "without joy" gaming is measurable and has clinical relevance.

Keywords:
I-PACE frameworkentrapmentgacha gamesgaming disordersunk-cost effect

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Area of Science:

  • Psychology of gaming
  • Socio-cognitive science
  • Human-computer interaction

Background:

  • The I-PACE framework explains gaming persistence via gratification and compensation.
  • Existing models may not fully capture persistent gaming detached from enjoyment.

Purpose of the Study:

  • Introduce "entrapment" as a socio-cognitive pathway of gaming persistence.
  • Explain how game architectures foster continued engagement beyond initial gratification.

Main Methods:

  • Drawing on theories of escalation of commitment, identity maintenance, sunk-cost reasoning, and social obligations.
  • Analyzing empirical signals such as sunk-cost effects, gaming-contingent self-worth, loss aversion, and amotivation.

Main Results:

  • Contemporary game designs, particularly gacha systems, create "entrapment" by leveraging cumulative investments (time, money, identity).
  • Persistence can become decoupled from enjoyment, indicated by measurable psychological signals.
  • Entrapment is an optional, not universal, trajectory of gaming behavior.

Conclusions:

  • Entrapment offers a new perspective on persistent gaming, explaining engagement "without joy".
  • Findings have implications for clinical assessment and intervention strategies for problematic gaming.
  • Highlights the need for responsible game design considering player entrapment.