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Reconfigurable Virtual Reality Interaction Interface Based on Encoded Mechanical Array
Taiqi Hu1,2,3, Taisong Pan1,2,3, Liying Zhang1
1School of Materials and Energy, University of Electronic Science and Technology of China, Chengdu, P. R. China.
Abstract:
Virtual reality (VR) interaction interface plays a critical role in bridging biomechanical signatures between physical world and cyberspace. However, existing stretchable strain sensors for VR gesture recognition face an inherent trade-off between sensitivity and operating range, thereby significantly limiting their applicability across diverse metaverse scenarios. Here, we present a dynamic reconfiguration strategy based on an encoded mechanical array (EMA) to enable in-field and programmable tuning of sensitivity and operating range for stretchable strain sensors in VR applications. The interlocked liquid metal units in EMA, which are inspired by mortise-and-tenon design, achieve reversible fracture-healing cycles under external magnetic fields and mechanical stimuli, enabling programmable localized strain tunability (up to 71%) in EMA with binary coding. With the integration of EMA, the stretchable strain sensor is capable of switching between multiple operational modes across high-precision detection (∼610% sensitivity enhancement) and wide-range monitoring (∼220% range extension). By implementing the EMA-based stretchable strain sensor array in the creation of a reconfigurable VR interaction interface, we achieve scenario-adaptive hand motion tracking in a VR medical training platform for orthopedic and neurosurgical surgery simulations.
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