PSAvatar: A Point-Based Shape Model for Real-Time Head Avatar Animation With 3D Gaussian Splatting
IEEE Transactions on Visualization and Computer Graphics
|March 23, 2026
Summary
PSAvatar creates high-fidelity, animatable head avatars using a novel Point-based Shape Model (PSM) and 3D Gaussian representation. This framework overcomes limitations of existing methods for detailed geometry and real-time animation.
Area of Science:
- Computer Graphics
- Artificial Intelligence
- 3D Computer Vision
Background:
- Current head avatar animation methods face challenges balancing speed and quality.
- 3D Morphable Models (3DMMs) struggle with non-facial structures (e.g., eyeglasses, hairstyles).
- Neural implicit models exhibit deformation inflexibility and rendering inefficiency.
Purpose of the Study:
- To introduce PSAvatar, a novel framework for creating animatable head avatars.
- To address the limitations of existing methods in modeling complex head geometry and achieving real-time animation.
- To leverage 3D Gaussian for high-fidelity rendering and fine detail representation.
Main Methods:
- Developed a Point-based Shape Model (PSM) using discrete geometric primitives (points) for enhanced representation flexibility.
- PSM samples points on and off the FLAME mesh to reconstruct complex geometries like hairstyles and eyeglasses.
- Integrated PSM with 3D Gaussian for fine detail representation and appearance modeling through analysis-by-synthesis alignment.
Main Results:
- PSAvatar successfully reconstructs high-fidelity head avatars from various subjects.
- The framework enables real-time animation of the created head avatars.
- Achieved improved modeling of non-facial structures compared to traditional 3DMMs.
Conclusions:
- PSAvatar offers a robust solution for high-fidelity, animatable head avatar creation.
- The combination of PSM and 3D Gaussian effectively handles head shape variations and complex details.
- The framework achieves real-time performance, advancing the state-of-the-art in digital human representation.
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