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Related Concept Videos

Modeling in Therapy01:26

Modeling in Therapy

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Modeling, a key technique in therapy, uses observational learning to help clients acquire and practice new skills by watching therapists demonstrate desired behaviors. This approach, rooted in Albert Bandura's concept of vicarious learning, plays a significant role in therapeutic interventions for various psychological conditions, including social anxiety, ADHD, and depression.
Participant Modeling
Participant modeling involves therapists demonstrating calm and effective behaviors in...
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Related Experiment Video

Updated: Mar 27, 2026

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation
05:52

Mobile Game-based Virtual Reality Program for Upper Extremity Stroke Rehabilitation

Published on: March 8, 2018

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Leveraging Social Interaction: Stroke Rehabilitation Using Extended Reality.

Bernardo Marques, Sergio Oliveira, Ines Figueiredo

    IEEE Computer Graphics and Applications
    |March 24, 2026
    PubMed
    Summary
    This summary is machine-generated.

    Virtual reality rehabilitation enhances stroke recovery by increasing motivation through social interaction. This study explored multiuser virtual reality, finding it beneficial for functional recovery and quality of life in stroke survivors.

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    Area of Science:

    • Neurorehabilitation
    • Virtual Reality (VR) in Healthcare
    • Human-Computer Interaction

    Background:

    • Stroke survivors face physical and cognitive deficits impacting quality of life.
    • Current rehabilitation methods lack personalization, social interaction, and can be demotivating.
    • Virtual reality offers potential for engaging and personalized rehabilitation experiences.

    Purpose of the Study:

    • To introduce an extended reality (XR) rehabilitation framework to enhance motivation in stroke survivors.
    • To assess the acceptance of XR rehabilitation by healthcare professionals and patients.
    • To explore the impact of collaborative versus competitive multiuser dynamics in XR rehabilitation.

    Main Methods:

    • A longitudinal study utilizing a virtual reality supermarket environment.
    • Development of a broader extended reality rehabilitation framework.
    • Evaluation of user acceptance and exploration of collaborative/competitive dynamics in multiuser XR settings.

    Main Results:

    • Initial results indicate positive acceptance of XR rehabilitation by healthcare professionals and stroke survivors.
    • Exploration of collaborative and competitive dynamics suggests potential for engagement.
    • Augmented reality shows promise for integrating rehabilitation into daily living environments.

    Conclusions:

    • Extended reality, particularly multiuser virtual reality, offers a promising avenue for improving motivation and functional recovery in stroke rehabilitation.
    • Collaborative XR experiences may enhance engagement and social interaction.
    • Further research into AR applications can bridge rehabilitation with real-world activities.