RheumQuest: A Gamified Approach to Musculoskeletal Education
Rob A Yates1, Katherine E Twist2, Brian P Higgins3
1Medical Student, University of Kentucky College of Medicine.
Introduction:
In response to challenges in musculoskeletal education, we developed RheumQuest, a flashcard-style board game designed to reinforce application of clinical presentations to diagnosis and initial management for medical students. This approach seeks to address gaps in traditional teaching methods, offering a dynamic and effective tool for medical students in musculoskeletal education.
Methods:
RheumQuest was implemented as a required, formative 1-hour session during the internal medicine clerkship. In this hour-long activity, third-year medical students participated in a competitive small-group session, utilizing a game board and flashcard-style playing cards. Teams advanced by answering questions correctly, with the first team reaching the board's end declared the winner. Pre- and postsession surveys, along with a multiple-choice test, assessed the effectiveness of the intervention on student confidence and knowledge acquisition.
Results:
A total of 125 students participated in this educational innovation, with all 125 participants completing both surveys (response rate 100%). Medical knowledge scores (maximum 10 points per block) increased by an average of 0.36 points, from a mean score of 7.47 presession to 7.82 post session (p = .009). Confidence in pharmacology, diagnosis, and management all improved post session (each p < .001). Students expressed high satisfaction through a qualitative analysis, as indicated by positive ratings and an opportunity for written feedback.
Discussion:
This educational game successfully enhanced student knowledge and confidence in musculoskeletal diagnosis, pharmacology, and management during an engaging session. This intervention is cost-effective, scalable, easily replicable, and readily implementable in other institutions.
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