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Related Experiment Video

Updated: Mar 29, 2026

Photorealistic Learned Landscapes for Augmented Reality
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Stereo Gaussian Splatting with Adaptive Scene Depth Estimation for Semantic Mapping.

Chenhui Fu1, Jiangang Lu1

  • 1State Key Laboratory of Industrial Control Technology, College of Control Science and Engineering, Zhejiang University, Hangzhou 310027, China.

Journal of Imaging
|March 27, 2026
PubMed
Summary
This summary is machine-generated.

This study introduces StereoGS-SLAM, a novel stereo semantic SLAM system using 3D Gaussian Splatting for accurate 3D scene reconstruction and localization from passive stereo images. It overcomes limitations of previous methods for robotics and augmented reality applications.

Keywords:
3D Gaussian splattingexplicit representationsemantic SLAM

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Area of Science:

  • Robotics and Computer Vision
  • 3D Scene Reconstruction
  • Simultaneous Localization and Mapping (SLAM)

Background:

  • Accurate geometric and semantic understanding in complex environments is crucial for robotics and augmented reality (AR).
  • Existing neural implicit representations for SLAM face challenges like high computational costs and online mapping forgetting.
  • Current SLAM systems often rely on active depth sensors, limiting their applicability.

Purpose of the Study:

  • To propose StereoGS-SLAM, a stereo semantic SLAM framework leveraging 3D Gaussian Splatting (3DGS) for explicit scene representation.
  • To enable robust and scale-consistent reconstruction using only passive RGB stereo inputs.
  • To enhance real-time performance and stability through adaptive depth estimation and hybrid keyframe selection.

Main Methods:

  • Development of StereoGS-SLAM, a stereo semantic SLAM framework utilizing 3D Gaussian Splatting.
  • Implementation of an adaptive depth estimation strategy to dynamically refine Gaussian scales.
  • Introduction of a hybrid keyframe selection strategy combining motion-aware and random sampling.

Main Results:

  • StereoGS-SLAM achieves robust and scale-consistent 3D reconstruction from passive stereo data.
  • The system demonstrates competitive localization accuracy and rendering performance.
  • Experimental results show stable, real-time optimization and improved keyframe diversity.

Conclusions:

  • StereoGS-SLAM offers a viable alternative to existing SLAM systems, particularly those requiring active sensors.
  • The proposed adaptive depth estimation and keyframe selection enhance the efficiency and robustness of 3DGS-based SLAM.
  • This framework advances the state-of-the-art in semantic SLAM for complex environment mapping.