Jove
Visualize
Contact Us
JoVE
x logofacebook logolinkedin logoyoutube logo
ABOUT JoVE
OverviewLeadershipBlogJoVE Help Center
AUTHORS
Publishing ProcessEditorial BoardScope & PoliciesPeer ReviewFAQSubmit
LIBRARIANS
TestimonialsSubscriptionsAccessResourcesLibrary Advisory BoardFAQ
RESEARCH
JoVE JournalMethods CollectionsJoVE Encyclopedia of ExperimentsArchive
EDUCATION
JoVE CoreJoVE BusinessJoVE Science EducationJoVE Lab ManualFaculty Resource CenterFaculty Site
Terms & Conditions of Use
Privacy Policy
Policies

Related Concept Videos

Nonconscious Mimicry01:13

Nonconscious Mimicry

Nonconscious mimicry occurs when individuals alter their mannerisms to match the behaviors and expressions of those nearby, without intention.
Support Reactions in Three Dimensions01:27

Support Reactions in Three Dimensions

Support reactions in three dimensions help maintain the stability and equilibrium of various structures and systems. These reactions prevent the system from translating and rotating, ensuring the design can withstand external forces and perform its intended function efficiently and safely. Some of the supports providing support reactions in three dimensions are discussed below:
Ball and Socket Joint is one of the supports allowing free rotation about any axis. This freedom of rotation is...
Social Foundations of Self I: Play and Game01:24

Social Foundations of Self I: Play and Game

The development of self in children is deeply rooted in social interactions, mainly through stages of play and structured games. These stages, outlined by sociologist George Herbert Mead, illustrate how children progressively learn to understand and adopt social roles, forming a cohesive sense of self.The Play Stage: Imitation and Simple Role-TakingIn the early years of childhood, the play stage is characterized by imitative behavior, where children engage in role-playing based on familiar...
Social Foundations of Self IV: Self in Digital Communication01:30

Social Foundations of Self IV: Self in Digital Communication

Since the early 2000s, computer-mediated communication (CMC) has grown rapidly, playing a crucial role in self-development. A key distinction between CMC and real-life interactions is the lack of a physically present partner. This absence makes non-verbal cues such as facial expressions, body language, and paralinguistic signals unavailable in CMC platforms like email, instant messaging, or social media. The lack of these cues can create ambiguity and complicate how feedback is interpreted.The...
Automatic Processing and Automatic Social Behavior01:28

Automatic Processing and Automatic Social Behavior

Automatic processing refers to the cognitive operations that occur without conscious intent or awareness, playing a fundamental role in shaping social cognition and behavior. These processes enable individuals to navigate complex social environments efficiently by relying on mental shortcuts and pre-existing knowledge structures known as schemas. One of the most influential mechanisms underlying automatic processing is priming, which subtly activates mental representations through exposure to...
Introducing Social Perception01:29

Introducing Social Perception

Perceiving others accurately is fundamental to effective communication and relationship-building. Social perception, a key concept in social psychology, refers to the cognitive processes through which individuals gather and interpret information about others to understand their actions, intentions, and motivations. This process extends beyond spoken words and overt behaviors, incorporating subtle nonverbal cues and contextual factors.Nonverbal Cues and Their SignificanceNonverbal cues play a...

You might also read

Related Articles

Articles linked to this work by shared authors, journal, and citation graph.

Sort by
Same author

Comparing Spatial AR to Passthrough Headset AR in a Real Virtual Heritage Experience.

IEEE transactions on visualization and computer graphics·2026
Same author

Species-dependent gazing behavior of emotional facial expressions in dogs (Canis familiaris) and adult humans (Homo sapiens).

Journal of comparative psychology (Washington, D.C. : 1983)·2026
Same author

Marine Bacterioplankton Composition Predicts Oxygen Consumption During Dissolved Organic Matter Degradation Experiments.

Environmental microbiology·2025
Same author

Exploring the role of rhythmic music and embodied interaction in interpersonal synchrony and prosocial behaviors in children: The Moving Mandala mixed reality experience.

International journal of clinical and health psychology : IJCHP·2025
Same author

GrooVR: an open access virtual reality drumming application to improve pro-sociality using synchronous movement.

Frontiers in psychology·2025
Same author

The Moving Mandala: Exploring the Pro-Social Effects of Musical and Non-Musical Synchrony in Children in a Virtual World.

European journal of investigation in health, psychology and education·2025
Same journal

Two-phase Impulse Fluid on Particle Flow Map.

IEEE transactions on visualization and computer graphics·2026
Same journal

FGO-SLAM++: Real-time Geometry-Aware Gaussian SLAM with Continuous Opacity Field.

IEEE transactions on visualization and computer graphics·2026
Same journal

Blue Noise Dithering for Reservoir-based Spatio-temporal Importance Resampling.

IEEE transactions on visualization and computer graphics·2026
Same journal

ROS-GS: Relightable Outdoor Scenes With Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

MesoSplats: Texture Synthesis with Gaussian Splatting.

IEEE transactions on visualization and computer graphics·2026
Same journal

GLLA: A Unified Force-Directed Graph Layout Framework Supporting Local Adjustments.

IEEE transactions on visualization and computer graphics·2026
See all related articles

Related Experiment Video

Updated: Jun 29, 2026

Brain Imaging Investigation of the Neural Correlates of Observing Virtual Social Interactions
10:45

Brain Imaging Investigation of the Neural Correlates of Observing Virtual Social Interactions

Published on: July 6, 2011

12.3K

Together in Sync: Assessing Prosocial Behavior with a Full-Body Interactive Mixed Reality Experience.

Sena Beste Ercan, Belen Gonzalez, Olga Gali

    IEEE Transactions on Visualization and Computer Graphics
    |March 30, 2026
    PubMed
    Summary
    This summary is machine-generated.

    Interpersonal synchrony in mixed reality games enhances children's prosocial behavior, fostering team belonging and collaboration. This research highlights how technology can support social connection and engagement in immersive environments.

    More Related Videos

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
    06:53

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

    Published on: March 1, 2017

    14.0K
    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
    06:02

    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

    Published on: October 6, 2020

    2.7K

    Related Experiment Videos

    Last Updated: Jun 29, 2026

    Brain Imaging Investigation of the Neural Correlates of Observing Virtual Social Interactions
    10:45

    Brain Imaging Investigation of the Neural Correlates of Observing Virtual Social Interactions

    Published on: July 6, 2011

    12.3K
    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation
    06:53

    Creating Virtual-hand and Virtual-face Illusions to Investigate Self-representation

    Published on: March 1, 2017

    14.0K
    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios
    06:02

    Evaluating Usability Aspects of a Mixed Reality Solution for Immersive Analytics in Industry 4.0 Scenarios

    Published on: October 6, 2020

    2.7K

    Area of Science:

    • Child Psychology
    • Human-Computer Interaction
    • Social Neuroscience

    Background:

    • Interpersonal synchrony (IPS) is crucial for social development.
    • Mixed Reality (MR) offers novel platforms for studying social interactions.
    • Understanding technology's impact on children's prosocial behavior is vital.

    Purpose of the Study:

    • To investigate the effect of interpersonal synchrony (IPS) in full-body interactive Mixed Reality (MR) environments on children's prosocial behavior.
    • To assess how synchronous versus asynchronous group activities in MR influence affiliation and collaboration.
    • To explore the role of context, task structure, and perceived coordination in shaping social outcomes.

    Main Methods:

    • Developed DragonIce 2.0, a two-part MR game to induce synchronous and asynchronous group activities.
    • Conducted a comparative study with 9-10-year-old children.
    • Utilized system logs and self-report measures to assess affiliation and collaboration.

    Main Results:

    • Synchronous MR activities positively impacted children's prosocial behavior.
    • Perceived coordination and task structure significantly influenced social outcomes.
    • Findings underscore the importance of interaction dynamics in immersive settings.

    Conclusions:

    • Interpersonal synchrony in MR environments can effectively promote children's prosocial behavior.
    • MR technology can be designed to foster social connection, collaboration, and group engagement.
    • This study provides a novel method for studying prosociality in technology-mediated contexts.