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ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies
ImmerseGen automates virtual reality (VR) scene creation using an agent-guided framework. This approach generates compact, photorealistic worlds efficiently for real-time mobile VR applications.
Area of Science:
- Computer Graphics
- Virtual Reality
- Artificial Intelligence
Background:
- Automating immersive virtual reality (VR) scene creation is a significant challenge.
- Current methods often use complex geometry, leading to inefficient pipelines or reduced realism.
- There is a need for efficient and photorealistic VR world generation techniques.
Purpose of the Study:
- Introduce ImmerseGen, a novel agent-guided framework for compact and photorealistic VR world generation.
- Decouple realism from exhaustive geometric modeling for improved efficiency.
- Enable real-time rendering on mobile VR headsets.
Main Methods:
- Represent scenes as hierarchical compositions of lightweight geometric proxies with synthesized RGBA textures.
- Utilize terrain-conditioned texturing for base world generation and context-aware texturing for scenery.
- Employ vision-language model (VLM)-based agents for semantic analysis, asset placement, and multimodal enhancements (visual dynamics, ambient sound).
Main Results:
- ImmerseGen achieves superior photorealism and spatial coherence compared to existing methods.
- The framework demonstrates enhanced rendering efficiency, suitable for real-time mobile VR.
- Generated worlds are diverse and visually coherent.
Conclusions:
- ImmerseGen offers an efficient and effective solution for automated VR scene creation.
- The agent-guided framework successfully balances realism and computational efficiency.
- This approach advances the development of immersive and accessible VR experiences.
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