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Updated: Jun 2, 2026

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Virtual Reality Experiments with Physiological Measures
Published on: August 29, 2018
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Long-term Adaptation in VR: Retention of Altered Sensorimotor Contingencies through Redirected Walking
IEEE Transactions on Visualization and Computer Graphics
|April 1, 2026
Summary
Long-term adaptation to redirected walking (RDW) in virtual reality (VR) is retained across multiple days. Users can immediately apply these new sensorimotor settings upon re-entering VR.
Area of Science:
- Human-Computer Interaction
- Neuroscience
- Virtual Reality
Background:
- Redirected walking (RDW) modifies locomotion-vision relationships in virtual reality (VR).
- Short-term adaptation to altered sensorimotor contingencies is known, but long-term retention is unclear.
Purpose of the Study:
- Investigate long-term retention of RDW adaptation across multiple days and VR sessions.
- Determine if adapted sensorimotor settings are immediately available upon re-entering VR.
Main Methods:
- Ten participants underwent nine RDW sessions over two weeks with a fixed rightward curvature gain.
- Adaptation assessed via blind walking and pointing tasks; perceptual detection thresholds measured.
Main Results:
- Participants showed consistent curved trajectories during blind walking, indicating retained RDW adaptation.
- Pointing accuracy and curvature detection thresholds remained stable.
- Adapted sensorimotor contingencies were retained across days and immediately available in VR.
Conclusions:
- Adaptation to altered sensorimotor contingencies in VR is retained across multiple sessions and days.
- Retained adaptations are immediately accessible upon re-entering VR.
- Findings are relevant for repeated VR use scenarios.

