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RippleVision: Unobtrusive Gaze-Dependent Guidance via Directed Wave Motion in Virtual Reality
IEEE Transactions on Visualization and Computer Graphics
|April 1, 2026
Summary
This study introduces RippleVision, a novel virtual reality (VR) gaze guidance system. RippleVision effectively directs user attention in VR while maintaining presence and reducing visual interference.
Area of Science:
- Human-Computer Interaction
- Virtual Reality
- Perceptual Psychology
Background:
- Directing user attention in virtual reality (VR) is challenging due to exploration freedom.
- Guidance techniques must balance attention direction with user presence and perceptual focus.
- Existing methods may cause visual dominance or obstruct the field of view.
Purpose of the Study:
- To introduce RippleVision, a subtle gaze guidance technique for virtual reality.
- To evaluate RippleVision's effectiveness and user experience compared to state-of-the-art methods.
- To determine the impact of cue visibility on performance and presence.
Main Methods:
- Developed RippleVision, a technique using wave-like brightness modulations.
- Conducted a calibration study to define cue detectability and acceptability thresholds.
- Performed a comparative user study assessing search time, visual dominance, and presence.
Main Results:
- RippleVision achieved search times comparable to highly visible techniques.
- The system significantly reduced visual dominance compared to other methods.
- Effectiveness scaled with cue visibility, with minimal impact on obstruction and presence.
Conclusions:
- RippleVision offers an effective and subtle gaze guidance solution for virtual reality.
- The technique successfully directs attention without compromising user presence or visual experience.
- It presents a promising approach for enhancing user interaction in immersive environments.

