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A Targeted Curriculum Using Gamification of Topics to Address Knowledge Gaps From the Obstetrics and Gynecology
Daniel L Kuhr1, Nicola F Tavella2, Farida Nentin2
1Raquel and Jaime Gilinski Department of Obstetrics, Gynecology, and Reproductive Science, Mount Sinai Hospital, Icahn School of Medicine at Mount Sinai, New York, New York; Division of Maternal-Fetal Medicine, Department of Obstetrics and Gynecology and Women's Health, Montefiore Medical Center, Albert Einstein College of Medicine, Bronx, New York.
A Jeopardy-style game curriculum significantly improved resident performance on the Council on Resident Education in Obstetrics and Gynecology (CREOG) In-Service Training Exam (ITE). This gamified approach enhanced learning for targeted topics, suggesting its value for medical education.
Area of Science:
- Medical Education
- Obstetrics and Gynecology Training
- Assessment and Evaluation
Background:
- The Council on Resident Education in Obstetrics and Gynecology (CREOG) In-Service Training Exam (ITE) is a key assessment tool for OB/GYN residents.
- Identifying knowledge gaps is crucial for effective resident education and performance improvement.
- Traditional review methods may not always engage residents or effectively address specific areas of weakness.
Purpose of the Study:
- To evaluate the impact of a gamified, Jeopardy-style review curriculum on OB/GYN resident performance on the CREOG ITE.
- To determine if targeted review of incorrectly answered topics improves exam scores.
- To assess resident perceptions of the helpfulness of the gamified curriculum.
Main Methods:
- A needs assessment identified topics with low resident performance on the 2024 CREOG ITE.
- A 3-session curriculum focused on these weak areas, incorporating a Jeopardy-style game format.
- Performance on the 2025 ITE was compared to 2024, with a focus on reviewed topics and control topics.
Main Results:
- Residents rated the gamified curriculum highly (mean score 4.37/5).
- Significant improvement was observed in performance on topics covered by the curriculum (p < 0.001).
- No significant performance difference was noted for non-intervention topics that were previously challenging.
Conclusions:
- A gamified, Jeopardy-style curriculum effectively improved resident performance on specific CREOG ITE topics.
- This study supports the use of gamification in developing review curricula for residents and other health professions learners.
- Targeted educational interventions using engaging formats can enhance knowledge acquisition and retention.
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