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A 129 FPS Full HD Real-Time Accelerator for 3D Gaussian Splatting.

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    We developed a low-power hardware accelerator for 3D Gaussian Splatting (3DGS) to render large scenes on AR/VR devices efficiently. This system significantly reduces model size and power consumption while maintaining high-quality real-time rendering.

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    Area of Science:

    • Computer Graphics
    • Hardware Acceleration
    • Augmented Reality/Virtual Reality (AR/VR)

    Background:

    • Rendering large-scale, unbounded scenes on AR/VR devices is computationally expensive due to the demands of 3D Gaussian Splatting (3DGS).
    • Existing methods face limitations in computation, bandwidth, and storage, hindering real-time performance on resource-constrained devices.

    Purpose of the Study:

    • To design and implement a low-power, cost-effective hardware accelerator for real-time 3DGS rendering.
    • To develop a hardware-friendly compression pipeline to reduce model size and maintain visual fidelity.

    Main Methods:

    • A novel hardware accelerator integrating point-based culling, projection, tile-based sorting, and rasterization.
    • A compression pipeline featuring iterative Gaussian pruning, progressive Spherical Harmonics (SH) degree reduction, and vector quantization.
    • Optimization techniques including skipping zero-Jacobian matrix multiplications and employing comparison-free tile-based sorting.

    Main Results:

    • Achieved a $51.6\times$ model-size reduction with minimal 0.743 dB PSNR loss.
    • The accelerator delivers 1219 Mpixels/J energy efficiency and 267.5 Mpixels/s throughput, enabling 1080p at 129 FPS.
    • Compared to prior accelerators, the design is $5.98\times$ smaller, offers $5.94\times$ higher throughput, and $7.5\times$ greater energy efficiency.

    Conclusions:

    • The proposed hardware accelerator and compression pipeline effectively address the limitations of 3DGS for AR/VR applications.
    • Real-time, high-resolution rendering of complex scenes is achievable with significantly reduced power and resource requirements.