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An Automated Curriculum to Support Behavioral Health Counseling Among Pediatric Residents: Usability Study.

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This study tested an automated virtual reality (VR) curriculum for pediatric residents to improve behavioral health skills. The VR system was found usable and effective for training novice learners in communication strategies.

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Area of Science:

  • Medical Education
  • Virtual Reality in Healthcare
  • Pediatric Behavioral Health

Background:

  • Pediatricians often lack skills in behavioral management strategies for parents.
  • Previous virtual reality (VR) training improved pediatric residents' behavioral health communication skills.
  • Human facilitation was a barrier to scaling previous VR training.

Purpose of the Study:

  • To explore the usability of an automated VR-based behavioral health anticipatory guidance curriculum.
  • To assess the effectiveness of an automated system for pediatric resident training.

Main Methods:

  • Developed an automated VR prototype with verbal interaction and personalized feedback.
  • Assessed usability through mixed methods: in-person testing, interviews, and surveys (SUS, SPQ).
  • Included System Usability Scale (SUS) and Spatial Presence Questionnaire (SPQ) for quantitative data.

Main Results:

  • Nine participants completed usability testing.
  • Qualitative feedback indicated the system was easy to use, realistic, and gamified, benefiting novice learners.
  • Quantitative data showed high usability ratings, with minor noted limitations in spatial presence.

Conclusions:

  • Usability testing data supports adaptations for implementing an automated VR curriculum.
  • The automated curriculum shows promise for enhancing behavioral health counseling skills in pediatric residents.
  • Further development can address spatial presence limitations for broader application.