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Gamified Feedback-Based Training System for Pediatric Asthma Inhaler Use: Mixed Methods Randomized Crossover Study.

Haoyu Zhang1, Xiaoying Li1

  • 1School of Industrial Design, Hubei University of Technology, No 28, Nanli Road, Hongshan District, Wuhan, Hubei Province, 430068, China, 86 18907101857.

JMIR Serious Games
|May 4, 2026
PubMed
Summary
This summary is machine-generated.

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Association Between Task Difficulty Regulation in Game-Based Digital Therapeutics and Attention-Deficit/Hyperactivity Disorder Symptoms in Children: Secondary Analysis of a Randomized Controlled Trial.

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BreatheBuddy, a gamified training system, significantly improved children's asthma inhalation techniques and adherence. This innovative approach enhances treatment effectiveness and reduces anxiety in pediatric patients.

Area of Science:

  • Pediatric respiratory medicine
  • Human-computer interaction
  • Behavioral intervention

Background:

  • Asthma is a common childhood respiratory illness globally.
  • Inhalation therapy is standard treatment, but poor technique and adherence hinder effectiveness.
  • Novel interventions are crucial to improve pediatric asthma management.

Purpose of the Study:

  • To develop and evaluate BreatheBuddy, a gamified system for enhancing children's asthma inhalation skills and adherence.
  • To assess the impact of gamified feedback on inhalation accuracy, adherence, and user satisfaction.
  • To investigate BreatheBuddy's potential in reducing anxiety and improving focus during training.

Main Methods:

  • A single-factor repeated-measures design involving 20 children (6-8 years old) with prior inhaler experience.
Keywords:
gamification interventionhuman-computer interactioninhaler trainingpediatric asthmatreatment adherence

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  • Experimental group used BreatheBuddy with real-time animated feedback; control group used conventional methods.
  • Assessment via respiration sensor, Player Experience of Need Satisfaction, GUESS, and SUS scales.
  • Main Results:

    • The experimental group showed significant improvements in inhalation accuracy, breath-holding duration, and breathing stability (P<.001).
    • Higher engagement and motivation observed in the experimental group, with superior Player Experience of Need Satisfaction and GUESS scores.
    • Superior usability (SUS score=88.96) and reduced anxiety/improved focus reported in the BreatheBuddy group.

    Conclusions:

    • BreatheBuddy effectively optimizes inhalation skills, boosts adherence, and alleviates anxiety in children with asthma.
    • The system integrates breathing behaviors into core game mechanics, offering a novel approach to skill training and emotional regulation.
    • Provides empirical evidence for gamified interventions in pediatric respiratory care and a practical tool for clinical training.